I am looking to create some chair designs with joinery like this…

Specifically, I wand to create the effect of two pieces of wood that have been joined and sculpted into a single flowing form (i.e. no sharp bends or edges)
I found a great tutorial for making procedural wood – https://www.youtube.com/watch?v=Uk4WsD4F9D8
I have started to make the form like this:

…but when I go to split the form into two pieces to make the join, I’m not able to find a nice edge that I like to create the break-line. I want to have control on the position and shape of the break-line to make the joinery look nice…

Many at this point would use a Boolean to split the form into two, but I don’t like that method because it creates horrible geometry and I can no longer make design changes to the form.
Another way would be to use wood textures instead of procedural wood but I like the freedom to tweak the wood grain with procedural shaders.
Any advice would be most appreciated.