He shows some examples of his work but I don’t understand the principles behind it, nor how to do it. Anyone know how and why? And could this be used for island/map creation?
I haven’t personally done anything using procedural terrain generation of that kind but I would recommend checking out CatLikeCoding which has some great tutorials on the subject and similar subjects as well.
Author
Posts
Viewing 2 posts - 1 through 2 (of 2 total)
The topic ‘How does Perlin Noise work for Terrain Generation?’ is closed to new replies.