How do you think, will it be possible to create a node setup to converting between different approaches to shading?
This way we can use either textures we have, just plugging them to the right inputs… of The One shader.
It’s possible, but then you would mostly just end up with two separate shaders grouped as one, which would be less efficient to render.
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The topic ‘How do you think, will it be possible to create a node setup to converting between different approaches to shading?
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