Hey everyone! I’m looking for methods to spot and fix minor imperfections (not artifacts) in semi-organic meshes—think car bodies or semi-rounded airplane fuselages. I’m currently modeling a helicopter and have this nagging feeling something looks slightly off, but I can’t pinpoint it. I’ve tried using metallic car paint Matcaps, smoothing vertices, flattening faces, and so on, yet I still sense subtle, hard-to-spot uneven areas. Any advice on how to track these down and correct them?