How do you do create the individual vertex groups for the DEF bones in 2.8

Forum Archive How do you do create the individual vertex groups for the DEF bones in 2.8

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  • #11562
    xman544
    Participant

      Hi,

      I know how to create new vertex groups for a mesh and apply the weight to the group its just that when I change the name of the group to match that of a certain DEF bone, the rig doesn’t seem to make the connection between the bone and the group and so the mesh isn’t parented to the rig. I don’t know if this a lack of understanding or a change in version (currently using 2.82).

      Thanks

      #55295
      Wayne Dixon
      Participant

        Hi @xman544 ,

        It works the same in 2.8x, however, I suspect you’re missing 1 thing.  There’s several ways to create the actual groups but it sounds like you’re already halfway there so here’s a little bit of a checklist rather than trying to explain all the different ways of doing that.

        -Make sure the name of the vert group matches the name of the bone exactly.

        -Make sure the bone is set to actually deform (this is enabled by default when the bone is created)

        -On the Mesh object, you need to have an armature modifier (with the correct armature in the settings)

        -Parenting isn’t actually needed for it to work but it’s a good idea to parent the mesh to the rig. (this is the step that can automatically add the armature modifier to the mesh which sometimes gets forgotten)

        Hope that helps.

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