How do I fix this? I’d like to make this collide somehow

Forum Archive How do I fix this? I’d like to make this collide somehow

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  • #9256
    aecii
    Participant

      The problem:
      Ringer goes right through the bell…
      I’m not sure what needs done to prevent this from happening.

      The set up has a a rig of vertices with a cloth modifier, parented to bones and constrained to empties to create a jiggle motion…

      Any ideas or hints?

      *.blend file:
      https://drive.google.com/open?id=1YzEi8BsrvrKd7SlDOEsHh_QHxsnhz3iE

      #31838
      Jonathan Lampel
      Participant

        Hey, nice setup! Here’s two things you can do: 

        1. Make the bell a collision object. 
        2. Either give the cloth some thickness, since it won’t collide unless it has faces, or switch it to a soft body instead. 
        If you need a refresher on either collisions or soft bodies, I’ve got you covered: https://cgcookie.com/course/fundamentals-of-dynamics
        #31839
        aecii
        Participant

          That worked.
          Made the bell collision, and then gave the cloth thickness. It worked great.
          Thanks Jonathan that, got me on the right track.

          Plans to do: (for later)
          Hide cloth sim from inside bell
          Animate bell it self  to match ringer
          Make paper bend and twist.

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