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Forum Archive › How do I bake this to an HDRI for my Unity game?
As stated above. What method is there for exporting procedural world shaders and added objects (suns, structures, etc.)
Thanks!
When I remember corerectly (never done this myself…) you need to set the Output Resolution to something where the X is twice the Y- resolution:
And set the Camera to Panoramic and Equirectangular:
Place your Camera as you like it and hit Render…