Sure, I would be happy to assist @Kent Trammell. For example, in Chapter 1 of the UV mapping video, you demonstrated all the algorithms. I found this introduction confusing because I was struggling to visualize a good base mesh. Here’s what I mean…
100 Grit Sandpaper:
- Understanding why we use UV Maps (Data)
- Understanding what a good UV Map looks like (Origami concept “visualized” through a video or presentation)
- Understanding how to unwrap (minimizing stretching and seams) + (Selection modes: Edge, Vertex, Face, and Islands) + (How to lay out good UV Maps on 0 – 1 grid)
200 Grit Sandpaper
- How to make your own textures
- Texture painting 2D/3D
400 Grit Sandpaper
- Algorithms representing strange and confusing yellow lines everywhere on a 0 – 1 grid.
This is the texturing basics video goes through the different grains of sandpaper effectively:
https://www.youtube.com/watch?v=eiDrRa6JvQ0
Sorry to bother you, I hope this reply makes sense.