@theluthier If I were a complete noob to blender: it would have been extremely hard on a few areas. The layout is different enough that I would have spent more time and frustration on where things were, But if you know your way around blender basics the you can get by well enough on your own. I didn’t have hardly any trouble until it came to the shading and compositing.
I tried using the principled bsdf but I couldn’t figure it out using the workflow you were doing with the diffuse and other shaders.
I’m not saying that isn’t possible but I don’t think I am a shader master yet so I don’t know how to adapt “old ways” to “the new principled bsdf” ways. So I just tossed the new out and followed your workflow as best as I could, with my own tweaks.
The knife project threw me for a loop a lot. In the end I just used a boolean because I could not get knife project to work at the time. Spikey has since helped out on that.
One bonus of having some more experience is that I know when to use inset when people are extruding and scaling to perform the same functionality.
I’m finding that running through the tutorials at half speed is really helping a lot.
Long story short: for intermediate users the old stuff is still excellent. I learned a lot still