Hi Kent, What if you created a low-res mesh (without a corresponding high-res mesh) in Blender and imported it into Unity…

Forum Archive Hi Kent, What if you created a low-res mesh (without a corresponding high-res mesh) in Blender and imported it into Unity…

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  • #6179
    ostuni
    Participant

      Hi Kent, What if you created a low-res mesh (without a corresponding high-res mesh) in Blender and imported it into Unity to be used as a static object. Is there an advantage to creating an AO texture in Blender or is it better to just rely on Unity’s baked lighting (which includes AO). -Thanks, John

      #25004
      Kent Trammell
      Participant

        I can’t say for sure how efficient Unity’s baked lighting is since I don’t spend much time in Unity. But since textures are definitely going to be in a game, adding AO in textures doesn’t cost Unity anything. But I’m sure that baking AO in Unity would take some level of performance to achieve whether in computation or memory. That’s one advantage I can conceive, but as to how beneficial it is, I’m not exactly sure.

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