Hey there, here’s a test render of the Glass Shader in action:

The model is from Blendswap, here’s the link https://www.blendswap.com/blend/13489
If you look at the control stick outwards, there’s some weird pixelation occurring, is there any way to fix that?
Also, if you turn off softshadows, you get this:
I’m guessing this is to do with Transparency, upping the shadow resolution sort of helps, but there is a limit
Is there a way to blur this out? Softshadows just hides it