hey guys.

Forum Archive hey guys.

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  • #4456
    Sam N
    Participant

      hey guys.

      #22563
      Sam N
      Participant

        opps wanted to do a line break lol

        #22564
        Sam N
        Participant

          anyway can anyone go into detail on how you would produce a low poly model? I tried the decimate and remesh modifiers but the normals end up looking wonky. Thanks!

          #22565
          Kent Trammell
          Participant

            Have you seen this course, especially the “creating a low resolution asset” chapter? https://cgcookie.com/course/modeling-video-game-assets-in-blender/

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