Help Needed: Controlling Particle Emission Timing in Blender

Forum Archive Help Needed: Controlling Particle Emission Timing in Blender

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #16862
    Sama Shaar
    Participant

      Hi, 

      I am new to blender and 3d modeling, I’m working on an animation with a character walking in a desert, and I want to emit dust particles from their feet at specific points in the animation. I’ve successfully set up particle emissions, but I’m unsure how to make the same emitter object ( which is character’s shoes) start emitting particles at multiple frame ranges. Seeking advice on this workflow in Blender. Thanks!

      #81165
      Martin Bergwerf
      Participant

        Hi Sama,

        That sounds like a complicated thing to do with Blender’s (old) Particle System; you might need to set up a Particle System for each time a foot hits the sand…

        You’d probably have a better chance, using GN (Simulation Nodes).

        But anyway, be aware that it is not beginner stuff you’re trying to do here.

        #81166
        Omar Domenech
        Participant

          As Martin says, it’s not a beginner task and not a thing you can just type on a few sentences here. There’s a couple of courses that might help you out:

          https://cgcookie.com/courses/assemble-introduction-to-procedural-modeling-with-geometry-nodes-in-blender

          https://cgcookie.com/courses/fundamentals-of-dynamics

          #81167
          Sama Shaar
          Participant

            Thank you, Martin and Omar. I have tried searching for tutorials, but as you both mentioned, it is not a beginner’s task. Perhaps I will give it another try in the future.

          Viewing 4 posts - 1 through 4 (of 4 total)
          • The topic ‘Help Needed: Controlling Particle Emission Timing in Blender’ is closed to new replies.