Hello, firsttly I'm extremely grateful for all the hard work you put into your torials, I'm currently still on trial but i…

Forum Archive Hello, firsttly I'm extremely grateful for all the hard work you put into your torials, I'm currently still on trial but i…

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  • #6225
    amuntsen
    Participant

      Hello, firsttly I’m extremely grateful for all the hard work you put into your torials, I’m currently still on trial but i’m definitely going to become a full citizen.

      Now the problem: I’ve uplodaded to my citizen account two images of the same rock object – inside blender and inside unity as an exported fbx. I have a problem with horrible glitches on flat surfaces after the object was exported to unity.

      #25081
      amuntsen
      Participant

        Here are the links to both images:
        https://cgcookie.com/image/two-images-of-a-stone-based-on-game-asset-tutorial/
        https://cgcookie.com/image/same-object-inside-blender/

        What may be the cause of those glitches? Bad Retopology? I’ve tried to fix it but unity seems to rearrange the meshes anyway when it imports objects from blender.

        #25082
        amuntsen
        Participant

          Thank you for any help!

          #25083
          Jonathan Gonzalez
          Participant

            Hey there sorry for the late reply, just saw this. I assume you mean the weird creases in the rock in Unity? If so that’s more than likely the normal map. If you change the model, rebake the normal map and apply it again it should look better. I’ve only ever experienced that in other programs but it’s almost always a bad normal map referencing old topology. If you remove the normal map is the rock the exact same?

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