Having an issue when rigging the mouth of a Milk box character

Forum Archive Having an issue when rigging the mouth of a Milk box character

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  • #15321
    Deepak Jai
    Participant

      Hi, I am trying to make a simple Milk box Character like this one which I want to be able to do lip syncing on.

      I made the following and added a couple of bones and weight painted each one individually

      When I try to rotate the bone in Pose Mode, I see severe Mesh Deformation.

      I tried to mimic the rig of Melvin by adding several bones around the mouth and weight painted them individually (again mimicking the weight paint on Melvin), but I still have the same issues. Any ideas on how I can fix this?

      Thank you.

      #74935
      Martin Bergwerf
      Participant

        I’d say, first of all, fix your topology!

        You’ll be wanting a loop around the mouth, at the very least.

        #74936
        Martin Bergwerf
        Participant

          Have a look at the Blender Mesh Modeling Bootcamp here on CGCookie.

          #74937
          Adrian Bellworthy
          Participant

            I agree with Spikey, the obvious problem is the mesh around the mouth.

            Look at the Melvin mesh around the mouth, and notice the flow of edge loops.

            mouth-edge-loops.png

            #74938
            Deepak Jai
            Participant

              Makes sense. I came across that approach while searching around for a solution as I didn’t know about the course that you pointed out. I’m going to go through the course. Thank you for that. 

              #74939
              Deepak Jai
              Participant

                This was me trying out the loop cut approach in a naïve way by triangulating individual faces around the mouth :). Now I know I can follow the course to get my basics right 🙂

                #74940
                Omar Domenech
                Participant

                  Such a cute milk box character. Looks cool. I thought if you want help with the eyes, I remembered a livestream Kent made about procedurally creating eyes. Maybe that can help you out when you get to the point on making his eyes, just in case. The eyes are the soul to a good character. 

                  https://cgcookie.mavenseed.com/live-streams/creating-a-procedural-eyeball-material-with-eevee

                  #74941
                  Deepak Jai
                  Participant

                    That’d be great but would I be able to export a procedurally created material in Blender and import to Unity?

                    #74942
                    Omar Domenech
                    Participant

                      Maybe baking it into a texture? I haven’t used Unity but I believe converting your procedural material into a texture in Blender would work. You can try it out, in the least it would be a good exercise.

                      #74943
                      Deepak Jai
                      Participant
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