Ground plane will not fill my scene/footage.

Forum Archive Ground plane will not fill my scene/footage.

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #11351
    originalcharacter
    Participant

      The ground plane will not fill my scene no matter now large I make it, unless I orient the camera to an ovehead view

      #53144
      joejoe18
      Participant

        I’ve got the same problem.  Anybody got a fix? 🙂

        #53145
        crispi1962
        Participant

          Hi 🙂

          Cursed the bloody groundplane as well  and in the end just did without :). For me it’s the only part of the course where he went too fast or not deep enough : our problems must be related to the camera settiings and the difference between ortho and perspec view. As I was more hooked on just the building I didn’t really bother and thought that the camera stuff could wait until I find a good course, exposition on how to use them, because it looks to be a very intricate procedure to set them up correctly, at least with my not at all  3D-Blender-gymnastics-trained brain :). I was also too lazy to watch again how he set it up precisely.

          Crispi

          #53146
          spikeyxxx
          Participant

            Hi,

            make sure your Camera is ‘looking’ down enough!

            Think of this:

            If you are outside and want try to take a picture with a real camera, you will see some sky, when you start pointing your camera down ,

            you will see less and less sky, until at a certain angle, you can only see the ground (ground plane…).

            In the video Grant also has his Camera pointing down, as you can see.

            #53147
            joejoe18
            Participant

              thanks Spikeyxxx.  that did the trick!

              #53148
              originalcharacter
              Participant

                My plane was being culled when it reached a certain closeness/distance from the camera. Which is ajustable in the camera’s “Object data properties” >lens>  “Clip start” and “Clip end”

                 The “Clip end” needs to be very large, say about 1000 m. 

                I’d suggesta “Clip start” of 0 just to makesure the plane doesnt cut off underneat the scene either.

                #53149
                spikeyxxx
                Participant

                  @originalcharacter The Clip Start and Clip End are there for a reason. If you set the clipping range too large, you get artefacts!

                  Here is what happens if you try to set the Clip Start to 0:

                  This is an OpenGL thing (also DirectX suffers from this), so your renders won’t be affected by it.

                  Same thing with the Camera Clipping:

                  #53150
                  Trevor Simpson
                  Participant

                    As soon as I set the  “Clip end” needs to be very large, say about 1000 m. the problem was solved.

                    Thanks.

                  Viewing 8 posts - 1 through 8 (of 8 total)
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