Just two questions that came up in this lesson:
1) What output value is given by the “Hair Info Node” in places without a hair since this node is part of the material definition of Piero’s main body. It sounds to me logic that this must be “0” so that the “Hair Info Node” doesn’t change Piero’s body shading in these areas since the “0” would be mapped to the left black end of the “Color Ramp” and black equals “0” (more preciscely: all three RGB channels are “0”). This would select the non-transparent part of Piero’s main body material definition.
2) How are the “Segments” setting in the “Emission Panel” of the “Hair Particle System”, the “B-Spline” setting for “Path Rendering” in the “Render Panel” of the “Hair Particle System” and the “Steps” setting for “Ribbons” in the “Hair Panel” of the “Render Properties Tab” related to each other?
a) Emission Panel (red circle)

b) Render Panel (red circle)

c) Hair Panel (red circle)
