Great course, having two issues that I find odd. First, the prefab of the CharacterRobotBoy seems to have issues interacti…

Forum Archive Great course, having two issues that I find odd. First, the prefab of the CharacterRobotBoy seems to have issues interacti…

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  • #5086
    Eric Wilusz
    Participant

      Great course, having two issues that I find odd. First, the prefab of the CharacterRobotBoy seems to have issues interacting with surface Effector 2D components. Basically he ignores them all together, but other objects do not. Also, when I jump from an insanely high place back to the bottom he seems to ignore the box collider in the grass and falls through. Any ideas?

      #23430
      Jonathan Gonzalez
      Participant

        It’s been a while since I’ve used the 2D components so I’ll need to test them out and get back to you. I think I had a similar issue initially.

        #23431
        Eric Wilusz
        Participant

          Thanks. Let me know how it goes.

          #23432
          Jonathan Gonzalez
          Participant

            Ok so I’ve tested this out, and what I believe is happening is that the control scripts are preventing the movement of the character. You can use just about any other effector with the character except for that one. For the collider issue I would recommend trying a few different colliders to see if that’s the issue. Ensure that you’re not using “is trigger” and that you actually have a collider covering that part of the grass.

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