What I want to do is make a model of a skyscraper under construction, where window panels are tiled all over the wall, in varying degrees of completeness.
I have figured out how to tile them on a plane, and arrange four planes in a box shape, but when I try to tile them on the faces of a mesh, I don’t know how to set up the rotation right, so the panel instance is lined up with the face. The “normal” node does not work the way I expect it to. What should I do?