[Geometry Nodes] Rotate instances around local Z axis not working

Forum Archive [Geometry Nodes] Rotate instances around local Z axis not working

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  • #18311
    Raphaëlle Joffray
    Participant

      Hello there !

      While doing the carrousel exercise for the ASSEMBLE tutorial, i encountered an unexpected problem, a.k.a “it was supposed to be an easy thing to do, but it’s not”.

      So i have this model :

      I would like each tube to be able to rotate along its own Z axis, so that the tags do not all share the same rotation.

      The logical step was to “Rotate instances”, chose “local space” and rotate along the Z axis (then using a Random Value > To Radians > Combine XYZ – Z socket > Rotation)

      But it doesn’t work as intended :

      It works correctly with the Y axis, but behaves weirdly with the X and Z axis.
      Do you have any idea why ? How can i make my tube instances rotate correctly around their Z axis ?

      #87457
      Martin Bergwerf
      Participant

        Hi @koala ,

        Those Nodes you are showing us, seem to work fine, so it might be caused by something else…maybe the Origin of those Instances???

        I don’t know, I’d have to see the .blend file.

        #87458
        Raphaëlle Joffray
        Participant
          #87459
          Martin Bergwerf
          Participant

            Hi, thank you for the file!

            If you Instance a Cube instead, you can see the problem:

            Carousel_01.pngThese Cubes rotate correctly, so the Tubes use those locations as Pivot Point. You could correct that by changing the Y to something near -0.4m (you’ll probably know the exact number). There are probably other places you could change something to make it work, but that is up to you now.

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