Quick question on the parametric building setup. A lot of the nodes were duplicated, which made it made it super clean and easy to understand, but doesn’t it affect performance?
I imagine it’s negligible at the scale of this node tree, but it made me curious if at the scale of a scene set up with tons on assets (like Cubicity) that might have this same type of set up if it would affect render times at all. 🤔
On the switch node note, I don’t know when it was introduced, but in the N panel you can change the type of the switch node from Integer to Boolean and that will make it a checkbox. If you for some reason prefer the number slider, just change it to integer again. And of course, there are other options too.
I agree that the checkbox is much more intuitive, but thankfully in the latest versions of Blender it automatically gets set as a boolean type, meaning the downloaded files from the course are all with checkbox!