Game Res Poly- Chetan

Forum Archive Game Res Poly- Chetan

Viewing 15 posts - 1 through 15 (of 22 total)
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  • #9251
    Chetan Ranjan
    Participant

      Hi guys, I am Chetan Ranjan, a 3d artist from India and I am learning about making games. I joined CGC in july 2017 to learn blender. Before that, I used Maya as my main tool.

      I am going to post game res model and my workflow WIPs here and then, post the completed project in the gallery.

      This is my first attempt at making a game res character. This started as a speed sculpt where I only sculpted till the torso and then afterwards I took it further 2 month later(mid-October) and decided to create a game res model. Inspired from demons search on google and doom(ofcourse).

      Then I started to throw a lot of stuff in their to see what works and also tried some over paint to get a general idea of what to do with him. During this time I used a ton of pictures to get some design ideas. Pictures of demons, knights,bio-mech, attack on titan, dragon ball, medieval armors and pokemon maybe. 🙂

      This is the finished hi-poly character. 

      Then I started the RETOPO!! phase which took me around 6 days(4-5 hrs/day) to complete it. I love to do retopo.

      Now, I am currently optimizing the character to be below 30k tris and then I will start to work on UVs.

      #31805
      Matthew Fricker
      Participant

        Very nice work 🙂 , this is most impressive. I look forward to seeing this get textured.

        #31806
        Chetan Ranjan
        Participant

          Thanks Matthew.
          I completed the Uvs and also optimized the character to be on 27.7k tris. I will start working on texturing Phase next on tuesday. As of Monday(today), I am going to watch some tutorials on substance painter on youtube🙂

          #31807
          Chetan Ranjan
          Participant

            Done with the texturing Phase and this model for now. I am satisfied with how the textures turned out but I think that I could have done more if my deadline had allowed me to watch more tutorials on substance painter. I will return to this after learning rigging in blender and also basic stuff in unity, then pose it and re-render it. Maybe a month or so. 🙂 Learnt a lot by doing this.

            Sketch fab:- https://sketchfab.com/models/1a37eb77e1674ffda04f6ff7b34669e6

            #31808
            Matthew Fricker
            Participant

              Wow man , you work fast 🙂 , I look forward to seeing it rigged and coming to life , good luck! 

              #31809
              Jonathan Lampel
              Participant

                Hey Chetan, this is fantastic! Really nice work 👏👏

                #31810
                Phil Osterbauer
                Participant

                  Awesome work! Get riggin’ and breath some life into this guy!!

                  #31811
                  Jasmine Wongus
                  Participant

                    Wow, that is excellent! 😀

                    #31812
                    Chetan Ranjan
                    Participant

                      Thank you everyone.
                      Before rigging this guy I am planning to rig a simple character so that I can get familiar with weight painting and basic rigging for animation in blender.

                      #31813
                      Chetan Ranjan
                      Participant

                        Hi Guys!
                        I have started working on a new game character.
                        Here is the first Wip.
                        Comment and critics plz.

                        #31814
                        Arthur Shapiro
                        Participant

                          Hello, Chetan! The character is impressive as to me, I really like how you sculpt the creases and inflatons/deflations of the clothes. But don’t you think that arms and hands are too large comparing to the rest body?

                          #31815
                          Kent Trammell
                          Participant

                            Excellent work @ranjancnr! You seem to know a thing or two about creating characters. How are you finding the transition from Maya (and Zbrush maybe?) to Blender?

                            #31816
                            Chetan Ranjan
                            Participant

                              Thank you Kent @theluthier for appreciating my work. It means a lot.

                              Transition from Maya to Blender for me is till now great. I can’t really say much in this topic because I have not done any complicated modeling like cars or tank in Blender but I think it will be smooth. 

                              Right now, I am only using blender for retopology and getting clean topology because I can’t get them in Core. I also use Blender to paint base textures. 

                              #31817
                              Chetan Ranjan
                              Participant

                                Hipoly finished.
                                I will start on low poly after sometime because my laptop is dying. 🙁

                                #31818
                                Chetan Ranjan
                                Participant

                                  After building a ryzen rig, I started working on this guy again. Retopo and  UVs done. It took me around 4 days total. Next texturing. 🙂

                                Viewing 15 posts - 1 through 15 (of 22 total)
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