Game Asset Creation – homework

Forum Archive Game Asset Creation – homework

Viewing 15 posts - 1 through 15 (of 18 total)
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  • #18437
    Laurent Pierrat
    Participant

      Here is my exploration using displace modifier :

      Displace_ex.png

      – One is straight from the course

      – Two are small digressions from it

      – Three is a brush texture from https://vkgamedev.gumroad.com/l/blender_sculpting_brushes

      – Four is a Blender “magic” texture.

      – Five is a fold brush texture from same pack above

      #88033
      Omar Domenech
      Participant

        Wow the one on the far right is my favorite, feels like the natural folds in fabrics. Nicely done 🤙

        #88034
        Laurent Pierrat
        Participant

          99% of the effect is from these vkgamedev ‘s brushes 🙂

          I agree the effect on this one is very convincing 🙂

          #88035
          Jonathan Lazaro
          Participant

            nice, im going to have to bookmark that tutorial

            #88036
            Laurent Pierrat
            Participant

              Continuing my homework with Screw & Bevel modifiers :

              screw_bevel_ex.png

              #88037
              Laurent Pierrat
              Participant

                Using all modifiers so far (Screw, Displace, Bevel) on an improvised subject 🙂

                Displace is definetly the hardest to setup.

                Bottle_ex.png

                #88038
                Omar Domenech
                Participant

                  Feels like it’s the head of a super advanced one-eyed robot. 

                  #88039
                  Laurent Pierrat
                  Participant

                    Was intended to be a flask, but now you say it…  could be a rough of a retro-futurist robot 🙂

                    Here is my result of the wand so far, following the course :

                    Chalice.png

                    #88040
                    Laurent Pierrat
                    Participant

                      I’m getting somewhat the grasp of it, did the next section before the lesson 🙂 Could do all but the duplication of the nails using “spin” tool.

                      Chalice.png

                      #88041
                      Laurent Pierrat
                      Participant

                        My end result :

                        Chalice.png

                        Now I’ll spend some time experimenting with Curves, I feel the need to better control the process, there are so many occurrences where this technic would be useful 🙂

                        I could reproduce it without reference but it was quite the headache to recall the dependencies.

                        Curves.png

                        #88042
                        Laurent Pierrat
                        Participant

                          So, I’m done with the modeling & Mid-Poly retopology, everything is fine.

                          I’m working on some kind of “end of chapter personal piece”.

                          Using Bevel modifier I got some artifact shown in the picture, if anybody could point me in a direction on how to clean it, I’d be grateful 🙂

                          Render.png

                          #88043
                          Laurent Pierrat
                          Participant

                            I solved the artifacts by adding support edges, still I’d like to know where they are from.

                            Render.png

                            #88044
                            Martin Bergwerf
                            Participant

                              | “I’d like to know where they are from.”

                              I think the Bevel created a concentrated bunch of Vertices in the corners, so the Subdiv couldn’t do much there, but in between the corners, there was not a lot of Geometry and that got rounded out. You can se that in your screenshot:

                              Corners.png

                              I hope this is clear.

                              #88045
                              Laurent Pierrat
                              Participant

                                Thanks for your input. I think the extern border which has a bevel too is the responsible, may be it’s doable with a more clever topology…

                                Here is an update on my exercise :

                                Render.png

                                #88046
                                Omar Domenech
                                Participant

                                  That is looking cool. Where I live houses have lots of decorations like that. All the house are from like 100 years ago so it’s all very vintage. 

                                Viewing 15 posts - 1 through 15 (of 18 total)
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