A few more fun gifs of shaders made in shader graph, soon to be available as an update to Shader School.
3D Print Shader
Using double sided rendering with a glowing edge. Direction is controllable along with glow colors and controllable through C# script as seen in the gif below. The body, propellers and windshield all utilize the same shader, but have different property values for color and speed of “visibility”.

Vertex Animation
One of my favorite things to do in shaders is control vertex positions. Here I have two examples of this at work where Cal (the sheep) is quite plump all around. Extruding the mesh along the normals. Melvin (the monster) has a similar shader, but is using a mask of sorts to specify that only the stomach area can be manipulated. Controllable through C# as well to go from plump, to slightly less plump.
