…are you able to have some objects share the base uv’s, and then have some not share the second set of uv’s? It’s easy for the base textures to share space but on a lightmap, it all needs to be unique, so would i just make the islands tiny and fit everything, or can I have the first uv map shared and use individual secondary maps for each object?
What is the best practice for lights uv’s on multiple objects? Maybe this is covered later.