Hey all,
I’m taking a second pass through the Treasure Chest course, using Blender 2.82 (sub 7) and I’m hitting a snag on the 10th lesson. Everything has been going pretty well, despite my novice skill level, but at the point where I need to create the dirty vertex (DVC) materials, anytime I try to bake the texture I get a completely black image.
I’ve changed the image type just to validate that something is being correctly baked based on the UV maps, and they are, but it always generates the planks as completely black. I’ll post a few screenshots below.
For what it’s worth, I tried doing some digging around search results, but everything seems to reference missing light objects. I’ve tried adding one just in case but got no results either.
Here are the results:

Here’s an image where I did an Alpha on a UV Grid, in an attempt to show that the UV map exists and the object is indeed being baked.

I’m sure there’s some stupid setting I have enabled, but I’m unable to find it for the life of me. Any help would be much appreciated.
blend file and textures attached.
EDIT: It doesn’t look like my .rar w/blend and images uploaded, so here’s a Google Drive link for anyone that wants to pull it down and check it out: https://drive.google.com/file/d/1s7iiGRts-kEy1QCnnzJAlzAnEpJBGe1s/view?usp=sharing