follow the shark texture tutorial step by step and all the elements are rendering except the background/world color

Forum Archive follow the shark texture tutorial step by step and all the elements are rendering except the background/world color

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  • #16700
    Yash Mohan
    Participant

      follow the shark texture tutorial step by step and all the elements are rendered except the background/world colour. Check all the elements shades nodes to see if things are not connected but everything is fine. Can’t find what is possibly wrong?shark.png

      #80574
      Martin Bergwerf
      Participant

        Ooooh, nice shark Yash @Yash Mohan !

        I’d have to see the World Node Setup (or, even better, add a link to your .blend file. Upload it to Googledrive, Dropbox, or something like that and post the link here.)

        #80575
        Omar Domenech
        Participant

          Can you post a screenshot of how it should look like, or how it looks on the viewport? Just to see the comparison on what’s missing. Also as Martin says maybe screenshots of the nodes or even upload the file so we can help troubleshoot.

          #80576
          Yash Mohan
          Participant

            Thanks, Martin 

            Sorry for the late reply, here’s my blender file – https://drive.google.com/drive/folders/1V24SZ2EeSHTWLUEtFuCs1JH_MY4nbmDY?usp=drive_link

            Please check what is wrong :/. And thank you for reviewing my project as well : )

            #80577
            Omar Domenech
            Participant

              It’s asking for access. You can make the link accessible to everyone to avoid this problem:

              Access.png

              #80578
              Yash Mohan
              Participant

                Hey Omar, this is what I was hoping to render.

                hammerhead shark.png

                #80579
                Yash Mohan
                Participant

                  Updated the drive, please check 🙂

                  #80580
                  Omar Domenech
                  Participant

                    Wow this one was a doozie. Had to really put my Sherlock hat tight. If you select your volume cube object, in the material, you have a color ramp plugged into the surface, effectively canceling out the volume. Because now the material sees it as having a solid surface. So just unplug that color ramp from the surface and it’ll all be ok.

                    Volumetric.png

                    #80581
                    Yash Mohan
                    Participant

                      meme.jpg

                      I used it as a viewer node and forgot to remove it from the material output. Speaking of which my node wrangler is on but when I use ctrl+shift+LM, I don’t get the viewer node. What might be causing that?

                      And thank you so much, Omar and Martin, for taking your time to my problem.

                      #80582
                      Omar Domenech
                      Participant

                        Sure no problem. The viewer node is now working under the hood now, they removed it from being seen, so it’s all good.

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