I have been able to troubleshoot everything to this point I am currently stumped. On the baking the normal’s video, at around 26:19, after I add the diffuse modifier and scale it to cover all the high poly details, whenever I add the subdivide modifier, the lower part of the door where the inset is has some issues going on that I cant fix. Ive tried removing creases, adding creases, making sure all vertices are connected, etc.. but it keeps turning out messed up
How it should look from the tutorial

The result I get when I add subsurf modifier

The result I get when I change crease to 1 in edit mode

Inset looks messed up, what do I do?
