Forum Archive › Finished my first Character, critique needed
This looks great! I love the cat headphones touch.
As for constructive feedback, the anatomical feature I notice the most is that the legs seem far too short, but maybe that’s just the perspective. If none of these are orthographic view shots, it can help to include one.
The thing that detracts most from believability for me is the lack of texture. Perhaps this isn’t your focus for this project, but it is important to consider in the long run. I don’t think a model can be considered done until proper texture has been applied. I only see stripes on her hair and the inside of the headphones, for example. If there is texture elsewhere, it is too subtle. Even for a cartoon style, she looks a bit too perfect. This is just a side effect of using a computer for art. As artists, we must fight the perfection of the computer generated image and add our own imperfections. This will make the art closer to reality. Consider adding subtle tonal variations in the skin, some sort of hatch texture to the shirt to represent fabric, perhaps with the help of a normal map. Things like this really make the model shine. For texture help, the Piero and pancake hobo tutorials on here can’t be beat.
You may not want to go back and retexture now, but it will add life and believability to your characters in the future. Applying proper materials also helps, which is in the tutorials above.
Overall, a great start, and I hope to see more work from you!
Edit: Just noticed the texture on the skirt- that part looks great, details like that truly enhance the image.
@polygondust Thanks for your feedback ! I have prepared a few High res renders for you: First the Orthographic view :
Then a bigger Front and Back view
And some close ups :

The problem was that i tried to cramp to many objects into two sheets, i actually took my time to Hand paint all of the textures.I admit that the Headphone details are really subtle. But if you have any tips on improving please tell me, hand painting textures is the newest subject i am learning. Or maybe the problem lies in the Lighting and Camera setup? (if the details are not big enough press right click on one of the Pictures and select view image)
I have some things to note, as well:
A critique for the weapons because I completely forgot about them:
It’s easy to reach for grey when you don’t know what else to do with the weapons colorwise. Fight this urge! It’s another opportunity to show her personality! You can bring some of that red into the guard, hilt, or scabbard or some section of the guns. Weapons can be highly personalized, so check some out. Does she have a personal insignia? Is she part of a company that has a recognizable logo that’s on all her equipment? Take a look at your favorite game weapons. Why are they so memorable to you? What makes them stand out from other game weapons? How do they tie into the user’s personality and design? Does it make sense in the overall design? Start developing your critical eye. You got this.
@silentheart00 thanks for all the feedback! Really helpful i learned a lot from this and i will definitely use when revisiting this project.
Funny enough my favorite weapon is the Desert Eagle. But you are right, overall details are lacking, while writing this i came up with a few ideas.
I played with the head around a little and tried to apply all of the ideas.

I hope i made a mistake while sculpting, this does not look good to me.
@projekt154 This might also help: https://www.youtube.com/watch?v=vIKxffo7YsU&t=454s.
@baukepost This will definitely help for later projects, thanks.
Yeah, the eye spacing looks better. The lower lip shape maybe could be a little more rounded; it looks like it’s coming to a pinch than a round lip shape, which I like in the left image.

The nose is better; that weird ridge is less prominent.
The nose still looks a bit generic and the nostrils aren’t clearly defined. It’s okay, I’m terrible at noses, too. Try adding a harder crease in the nostrils.

Good progress. Maybe you should add skull studies and muscle structure studies to your routine. They don’t have to be every day; maybe once a week or every couple of weeks. Practice what you can when you can. You got this.
@silentheart00 are we still talking about a cartoon style here ? This doesn’t feel right , if you understand. Even in that video the chap was talking a lot about the differences between individuals. I was kinda only looking for really bad errors, “okay” is more then enough for me here in this project, sorry if i miss something here.
@projekt154 Yeah, no problem. I tend to push towards realism, and if you think these smaller critiques are going against what you are trying to achieve, then feel free to ignore them. These were more suggestions of personal preference than glaring problems of something fundamental. It’s up to you to choose what you think is best in the detail of style.
Do you have any references of the style you’re going after? Since my mindset doesn’t default to cartoony styles, I think that would help me to know what to look for when critiquing your style.
@silentheart00 actually i don’t have a direct reference, every piece is sculpted after what i think in my head is perfect. Then i put every piece together. This is the only reference picture i used:
and even that i changed a lot along the line.
@silentheart00 I started to investigate to truly find the problem because i do feel something is indeed off, i started to look into and study reference material to refine my style and i might have a good idea what went wrong. I am currently trying to adjust my mesh.
@projekt154 Alright, sounds good. Looking forward to seeing your results.
@silentheart00 here it is:
According to my reference material this is suppose to be “right”, still it feels so off. I am confused, normally if my brain sees something as right i see it as good, but not with this model. What am i supposed to do now, go with that what is technically right or what is good in my eyes?