Fill paint filling in other parts of model

Forum Archive Fill paint filling in other parts of model

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  • #13891
    jus25co
    Participant

      Hello, 

        When I am trying to fill the bottom brackets with the gray color, it fills in random wood planks as well. I  don’t see any overlapping UV meshes. Also there are random parts of the bracket that don’t get filled in. Maybe I unwrapped these incorrectly? Thanks for your help!

      #68439
      spikeyxxx
      Participant

        You don’t see any overlapping UV’s, but that doesn’t mean there aren’t any. 

        Select the whole chest, then go into Edit Mode and select all with A. 

        Now, even when you go into texture paint you can still see the UV’s.

        #68440
        jus25co
        Participant

          Thanks,

            I didn’t see any overlapping UV meshes when viewing all. I went ahead and remade the lower brackets and lock since some parts/faces of the original objects were linked to other objects for some reason.

          #68441
          spikeyxxx
          Participant

            It really helps if you provide a link (GoogleDrive, Dropbox, or something similar) to your .blend file, with questions like this (although, I must admit, that ‘questions like this’ is really vague 😉 )… 

            If you got it working now, that’s great! 

            If you still got problems, ask again (with the .blend, please).

            #68442
            jus25co
            Participant

              Thanks a lot!

              I am re-making the keyhole, but when I go to fill the faces it won’t fill around the circle but it fills either the circle itself or cuts through it. Do you mind taking a look to see what I’m doing wrong?

              Here’s the blend file link- https://drive.google.com/file/d/1tu7lBECUav3SE9NuNBE6Zpgb6eYl4C4m/view?usp=sharing

              Again, appreciate it!

              #68443
              spikeyxxx
              Participant

                You cannot fill that area, because the circle is a different Object:

                In Object Mode, press CTRL+J to join them into one Object and the you can fillas expected:

                As for the texture painting part, there are a few pieces hidden in your UV Collection, that cause the overlapping UV issue (which you can’t see in the UV Editor, because they are hidden ).

                #68444
                Mark Smith
                Participant

                  and hidden is always a tricky state of being!!

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