Feedback and tips to improve ths castle scene

Forum Archive Feedback and tips to improve ths castle scene

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  • #11155
    polyrom3d
    Participant

      Hi,

      It was a long run, but I think I am nearly done with my castle. Can you give me tips to improve it, general feedback/errors etc?

      Thank you all very much, my first months doing blender was so much fun 😀

      #52543
      polyrom3d
      Participant

        #52544
        Thibault Caradec
        Participant

          This really feels like a miniature to me. I guess it’s not the idea. 

          Maybe the walls should have more bump to them, and the lack of background feels a little weird. Maybe adding some topography would help? 

          #52545
          polyrom3d
          Participant

            Yes, I m at the limit for my tress, blender starts to get slow, and they are just instances. 

            Maybe just some small green hills in the background..?

            Thanks

            #52546
            Thibault Caradec
            Participant

              You should definitely put your trees in a separate collection and hide these while you work on the rest I guess.

              Have a look at these references for the background, maybe :

              #52547
              spikeyxxx
              Participant

                I think it looks like a miniature, mainly because of the size of the trees.

                Using low poly trees and a particle system, you should be able to fill up your scene.

                This might be something to watch: https://www.youtube.com/watch?v=72LPW4S8bns

                In another video he managed 20.000.000 trees, now your computer will probably not be able to handle that many, but you should be able to get enough in there.

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