Hello all,
I am experimenting with geo-nodes and fluid simulation (exported as points in an alembic).
What I am trying to do is to map a texture on this simulation. The idea now is to map the texture onto the starting position of the sim. And using this first frame as a reference, to color the particles correspondingly when playing the sim. (So it checks what the color was at frame 1 and uses this color for this particle in the coming frames).
But I run into some issues, that the first 5 frames seem to go ok (ish), but then the texture goes of the fritz. (weird coloured squares all of a sudden appear on the simulation – see second image).
Before I dive any further into this experiment, I was wondering if using geo nodes this is a way to go, or is this a dead end and I need to do some Python coding to assign materials per point?
Many thanks in advance for any tips!
Image 1) Frame 1 – Using this as position reference (The node “Object info” points to an object that only has the position that is the same as on frame 1).
Image 2) Colours go all over the place in later frames (Frame 1 till 7-ish look predictable, and as expected more or less.)

Image 3) Geo-node setup 