Hi Guys. I have a quick question about the new 3D implementation in After Effects.
I’m exporting GLB from within Blender. I used Eevee to build and render the model. but when I bring it into After Effects, it is missing some textures, like glass, emission, transparency, etc.
I ticked all the relevant boxes on the export settings, but it is still not working.
what am I missing here?
thanks.
blender

AE (no emission and glass materials on the lens and torch)

GLB export settings from blender
