Drennyn’s Polybook

Forum Archive Drennyn’s Polybook

Viewing 15 posts - 16 through 30 (of 34 total)
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  • #88373
    Omar Domenech
    Participant

      You can also use a Lattice with the Lattice Modifier. Here is a lesson where Chunck applies such technique:

      https://cgcookie.com/lessons/the-lattice-modifier

      And a lesson from the Modifiers course where Paul explains it in detail:

      https://cgcookie.com/lessons/lesson-7-lattice-modifier

      #88374
      Martin Bergwerf
      Participant

        Oh yes, I forgot about Lattices.

        #88375
        Paul
        Participant

          Aha…I see what you’re talking about.  Joined objects together, used a lattice to give the cookie some curvature on the top…which really can’t be seen because I then…deformed with a modifier:

          CGCookieDeformed.png

          #88376
          Jesse Staubach
          Participant

            Awesome work, and quick work too! Really well done. 

            #88377
            Paul
            Participant

              Session Practice: Graphic Landscape

              My take on the assignment…the temple of Kukulcán at Chichen Itza.

              • Added a tree line; learned I can’t draw trees
              • Clouds drift slowly
              • Night-time fire glow at the top of the pyramid
              • Raised the camera angle; needed to add a ground plane

              http://www.regalmedia.com/video/GraphicLandscape.mp4

              (Might have to right-click below and Show Controls)

              #88378
              Paul
              Participant

                CORE | Sculpting: Sculpt a Stylized Shark (2024)

                First (worst?) sculpture ever; stylized hammerhead shark.

                OMG I cannot sculpt. Wish I can blame the fact I’m using a mouse, but I’m pretty sure it has more to do with the fact that I have no artistic skill whatsoever.

                Wow, is this different than modeling. For the life of me I could not get the tools to affect the surface to match the idea in my head. Resizing brushes, adjusting falloff, masking, smoothing, repeat. End result looks like a preschool class of little fingers went to town on it before the clay dried.

                http://www.regalmedia.com/video/Shark.usdc

                Shark.png

                Self feedback:

                • This was a lot more fun than I expected, but was also hell o’ frustrating.
                • Smooth, flatten, relax…for the life of me, couldn’t get any tool set up to “smooth the surface without majorly adjusting the volume”. Wishing there was a tool that lets you lay down a Bézier curve and fit part of the surface to it. I’d build up macro shapes only to more or less undo them by smoothing. Just could not find a “good” size/threshold/falloff that did what I needed as situations changed. I wanted to reach into the display and mold the clay with my hands–just couldn’t find a tool to do what I wanted.
                • In hindsight, maybe picking the hammerhead wasn’t the best choice for my first sculpture. I redid the eye stalks/sockets five times this week. The fins and tail about three times. Clay strips, smooth, inflate/deflate, crease/pinch, argh!
                #88379
                Paul
                Participant

                   Session Practice: Light Shape Hallway

                  Light Shape Hallway; R + G+ B = White

                  What’s the first S in KISS stand for? Completely disregarding criteria #2 of keeping it simple, I wanted to experiment with red, green and blue lights converging on the floor to make white. Used a simple volumetric shader for light shafts. Doorway in the far distance showing the sun light, beckons the viewer to move further in. Unwrapped the hallway so all bricks run horiz/vert.

                  The animation is a little fast, but took so long to render I left it as is. Should prolly have slowly moved the camera forward too.

                  http://www.regalmedia.com/video/LightShapeHallway.mp4

                  (Might have to right-click below and Show Controls)

                  #88380
                  Martin Bergwerf
                  Participant

                    Hey Paul,

                    That shark doesn’t look too bad at all! And, considering that it is your first sculpt and you used your Mouse (respect!), it is actually pretty great!

                    #88381
                    Martin Bergwerf
                    Participant

                      couldn’t get any tool set up to “smooth the surface without majorly adjusting the volume”.

                      Oh, you can switch the Deformation in the Smooth Brush from Laplacian to Surface:

                      Smoothing.png

                      #88382
                      Paul
                      Participant

                        Thanks! Now that you show that to me…I’m pretty sure Kent covered it…and I blanked out.  Doh!

                        #88383
                        Martin Bergwerf
                        Participant

                          Yeah, there is always too much to remember 😉

                          #88384
                          Paul
                          Participant

                            Session Practice: Museum

                            Couldn’t think of what to use as a focus object, so I tried modeling the lack of an object literally. Still image attached. Video link below.
                            1. Unique “focus object”
                            2. Semi-circle display area
                            3. Custom procedural materials; marble platform, white alabaster pedestal and rafters, velvet ropes, slate-like floor tiles
                            4. Floor lights in main hallway

                            http://www.regalmedia.com/video/Museum.mp4

                            Museum.png
                            #88385
                            Paul
                            Participant

                              CORE | Fundamentals of Lighting: Scene at Sunset

                              I tried lighting the exercise scene at sunset. First time I’ve ever understood light linking…felt almost like painting with light. Neat!

                              1. Sky texture with low sun and high dust–long shadows; warm color temps on most lights to match
                              2. Light portal at main window (shaved off a few seconds; kept rendering to just over a minute–but with only 64 samples)
                              3. Light Linking on lights to affect only desired objects
                              4. Rim lighting on cabinet, statue and vase–might still be too much on the statue
                              5. Fill light on desk and bird-table; raised the bird-table up a bit so it wasn’t clipping through the carpet
                              6. IES texture on wall picture light
                              7. Point and spot light on ceiling lamp
                              8. Slight bloom in compositor

                              LightingAtSunset.png

                              #88386
                              Paul
                              Participant

                                SESSIONS | Ancient Pillars: Don’t delete the cube!

                                Ever have those times when you have so many ideas running through your head but can’t decide what to do…and you sit staring at the screen for far too long? This is what happens.

                                I stared at the Blender cube while trying to think of a creative scene that was different from the lesson and wasn’t any of the direct suggestions. I drew blanks until I thought the cube could be the actual subject. How could I make the cube appear larger-than-life and imposing?

                                1. Geometry nodes for the grid and cube outlining
                                2. Let’s just say a “strange” material on the cube…obsidian-ish? Electric blue circuitry; animated
                                3. Emissive outline material on cube; animated
                                4. Volume clouds drifting by
                                5. Camera focal length animated to make the cube seem larger.
                                6. Spotlights down below attempting to illuminate it–where did this cube come from? What does it want? Who in their right mind would blindly delete it?
                                7. Procedural horizon/sky and star field
                                8. Smaller square aspect ratio and EEVEE used to finish the render in an acceptable time

                                Video: http://www.regalmedia.com/video/BlenderCube.mp4

                                BlenderCube.png

                                Self Feedback

                                If I had more time I would have tried making it look like the cube was under construction or investigation…maybe some scaffolding or a crane up top to further give it some scale. As it was, I must have futzed with the cloud volume and spotlights for way longer than a couple hours in both Cycles and EEVEE.

                                Just could not get what I wanted. I’m afraid at the end of the day, it’s a cube with a strange material.

                                Still…think twice before you delete the cube next time. *smirk*

                                #88387
                                Martin Bergwerf
                                Participant

                                  Hi Paul,

                                  How could I make the cube appear larger-than-life and imposing?

                                  As you have it now, but looking at it from below…maybe even lowering the Focal Length?

                                  Hero Cube.png

                                Viewing 15 posts - 16 through 30 (of 34 total)
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