Forum Archive › Drennyn’s Polybook
You can also use a Lattice with the Lattice Modifier. Here is a lesson where Chunck applies such technique:
https://cgcookie.com/lessons/the-lattice-modifier
And a lesson from the Modifiers course where Paul explains it in detail:
Oh yes, I forgot about Lattices.
Aha…I see what you’re talking about. Joined objects together, used a lattice to give the cookie some curvature on the top…which really can’t be seen because I then…deformed with a modifier:

Awesome work, and quick work too! Really well done.
Session Practice: Graphic Landscape
My take on the assignment…the temple of Kukulcán at Chichen Itza.
http://www.regalmedia.com/video/GraphicLandscape.mp4
(Might have to right-click below and Show Controls)
CORE | Sculpting: Sculpt a Stylized Shark (2024)
First (worst?) sculpture ever; stylized hammerhead shark.
OMG I cannot sculpt. Wish I can blame the fact I’m using a mouse, but I’m pretty sure it has more to do with the fact that I have no artistic skill whatsoever.
Wow, is this different than modeling. For the life of me I could not get the tools to affect the surface to match the idea in my head. Resizing brushes, adjusting falloff, masking, smoothing, repeat. End result looks like a preschool class of little fingers went to town on it before the clay dried.
http://www.regalmedia.com/video/Shark.usdc

Self feedback:
Session Practice: Light Shape Hallway
Light Shape Hallway; R + G+ B = White
What’s the first S in KISS stand for? Completely disregarding criteria #2 of keeping it simple, I wanted to experiment with red, green and blue lights converging on the floor to make white. Used a simple volumetric shader for light shafts. Doorway in the far distance showing the sun light, beckons the viewer to move further in. Unwrapped the hallway so all bricks run horiz/vert.
The animation is a little fast, but took so long to render I left it as is. Should prolly have slowly moved the camera forward too.
http://www.regalmedia.com/video/LightShapeHallway.mp4
(Might have to right-click below and Show Controls)
Hey Paul,
That shark doesn’t look too bad at all! And, considering that it is your first sculpt and you used your Mouse (respect!), it is actually pretty great!
couldn’t get any tool set up to “smooth the surface without majorly adjusting the volume”.
Oh, you can switch the Deformation in the Smooth Brush from Laplacian to Surface:

Thanks! Now that you show that to me…I’m pretty sure Kent covered it…and I blanked out. Doh!
Yeah, there is always too much to remember 😉
Session Practice: Museum
http://www.regalmedia.com/video/Museum.mp4

CORE | Fundamentals of Lighting: Scene at Sunset
I tried lighting the exercise scene at sunset. First time I’ve ever understood light linking…felt almost like painting with light. Neat!

SESSIONS | Ancient Pillars: Don’t delete the cube!
Ever have those times when you have so many ideas running through your head but can’t decide what to do…and you sit staring at the screen for far too long? This is what happens.
I stared at the Blender cube while trying to think of a creative scene that was different from the lesson and wasn’t any of the direct suggestions. I drew blanks until I thought the cube could be the actual subject. How could I make the cube appear larger-than-life and imposing?
Video: http://www.regalmedia.com/video/BlenderCube.mp4

Self Feedback
If I had more time I would have tried making it look like the cube was under construction or investigation…maybe some scaffolding or a crane up top to further give it some scale. As it was, I must have futzed with the cloud volume and spotlights for way longer than a couple hours in both Cycles and EEVEE.
Just could not get what I wanted. I’m afraid at the end of the day, it’s a cube with a strange material.
Still…think twice before you delete the cube next time. *smirk*
Hi Paul,
How could I make the cube appear larger-than-life and imposing?
As you have it now, but looking at it from below…maybe even lowering the Focal Length?
