Done the sculpt… Now what?

Forum Archive Done the sculpt… Now what?

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  • #12118
    Tom Coster
    Participant

      Hi,

      I’ve finished a fairly high poly sculpt in a T pose. Now I would like to pose it without messing up the mesh and making it good for texturing.

      Should I retopo the mesh now as the next step to help get it in a good pose or is there another way I should think about?

      Thanks!

      #57422
      Jonathan Lampel
      Participant

        Should I retopo the mesh now as the next step to help get it in a good pose  

        Yep, that’s exactly right! Once you retopologize, you’ll be better able to rig it up and move him around.

        Here’s a good intro to rigging if you haven’t tried it yet: 

        https://cgcookie.com/course/rig-and-animate-a-treasure-chest-in-blender-2-8 

        https://cgcookie.com/course/fundamentals-of-rigging

        #57423
        Shawn Blanch
        Participant

          I would agree that retopo during T pose would be best. If the sculpt is symmetrical you should be able to get a decent retopo by working one half and then mirroring to the other side. Then baking the texture to the lo poly and then rigging, perhaps?

          #57424
          Tom Coster
          Participant

            OK great thanks a lot, ill check out those videos and make a start doing some retopo then 🙂

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