Haha, yep I’m the dude asking all the rigging questions 😉
Don’t get me wrong, I think Blender is fantastic! I love learning it, and know it is more than capable of doing things just as well, or even better then other software! I meant in regards to like a workflow/functionality type way. I’m not sure if that’s the right terminology.
Say I became a rigging wizard with Blender. Then I started looking for a job, and the studio I wanted to work for used Max or Maya. Aside from having to learn the different names of things and hotkeys that come with using a different program, would it still basically work the same? Since rigging is such a technical thing, would it be worth taking the time to become a little familiar with how those different programs handle rigging?
I’m not anywhere near wizard status yet! I was just curious, that way I’m ready for when I do reach that level!