Do companies really do this for almost every object? Are there any steps that they skip? The objects that I see in games s…

Forum Archive Do companies really do this for almost every object? Are there any steps that they skip? The objects that I see in games s…

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  • #5686
    hatefacecore
    Participant

      Do companies really do this for almost every object? Are there any steps that they skip? The objects that I see in games seem to rely on great textures to compensate for low polys.

      #24171
      Kent Trammell
      Participant

        There are a lot of factors that determine the exact work flow on game projects. For example, if the game’s style is whimsical, it might not need high-fidelity sculpted detail – in that case the step could be skipped. But if it’s a realistic game, each of these steps is very important. It may seem daunting, but understand that AAA game studios have hundreds of artists tackling these assets together.

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