Hi John S (emericanized)
I checked my file again and what I did is the following:
– I first select the sculpted rock
– Hold Shift and select the retopo-rock so that it is the active one
– in the shader editor add a image texture node and create a new image “cavity”
– In the render-Tab choose cycles
– In the render-Tab under Bake choose Bake Type: Emit
– set a mark at “Selected to Active” Option
– Clear Image is only selected by the first bake, after that you need to turn it off
– Hit bake and it should bake it for you onto the new image you called “cavity”
For one bake, I had the problem that I got black spots on my image texture. There I needed to turn off the Render-Option in the Outliner for all the other rocks and it worked out well, but I think it was not for the cavity map . I hope it works this way for you. 🙂