why is the HSV 0.5 value not corresponding to halfway on the slider? Is there a technical advantage for such implementation?
Halfway the slider would be the middle between black and white for human eyes (we are more sensitive to dark than to light), but the mathematical (linear) middle looks lighter to us.
Let me try this again. This is what a linear gradient from black to white looks like:\
And the slider is adjusted to human vision and looks more like this:
The RGB Node is set to a Value of 0.5.
So, the colors Blender uses are linear (easier to do calculations with linear colors), but the slider is not.
Confusing, right? It is even a lot worse, when you dive into this, but luckily, this is (usually) not the kind of knowledge you need to make beatiful renders:)
This lecture by Bartek Skorupa (Blender Conference 2017) is really fun to watch (don’t worry if you don’t understand everything);
https://www.youtube.com/watch?v=kVKnhJN-BrQ