Hi there,
I’m trying to model a helmet as precisely as I can and got a little stuck on how to achieve some cuts on the spherical shape.
Do you have any suggestions on which technique I should look into for cutting a curved line across the sphere while keeping good quad topology?


I’ll also need to indent some areas on the shape and can’t quite achieve the curved lines without adding a lot of vertices. Is that the way to go? What do you recommend?


And last, but not least, would you first shape the indents and then separate the helmet in the two pieces, or the other way around?
Here are some reference images of what these helmets look like (though I isolated the part that I’m currently working on for the screenshots):


Thank you for any insight!