Creation of some Unreal track?

Forum Archive Creation of some Unreal track?

Viewing 7 posts - 16 through 22 (of 22 total)
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  • #30873
    Jonathan Gonzalez
    Participant

      Hah, I know I’m quite defensive of Unity. What can I say I’ve been using it for 8+ years now. I have dabbled in Unreal and UDK and while I do like some of the tools they have, I love using Unity. If you’re new to game dev, try both and see which you like best. I would say both are relatively beginner friendly, although Unity seems to do better with a wider range of platforms.

      #30874
      Simon Buz
      Participant

        Well, when I was looking which engine to chose to play with the UE blueprints was the major reason to give a try. You can simply take stuff and make it work, at least for a simple things. And its very intuitive. And you can search/look for things. “Oh, I want to do some damage, do we have something for that? Oh, where is some kind of ApplyDamage node, lets try to use that!” And there are other people blueprints blue prints and you can use them and its pretty easy to modify them. Now I’m playing with turn based game using blueprints and if I had to start from 0 and to code this all thing I wouldnt know there to start 🙂

        Of course this is for me just a small hobby and fun on a spare time if you doing some serious stuff I guess you do real programing and those blueprints are no more a factor for choosing  the  engine.

        #30875
        silentheart00
        Participant

          Something about UE4 makes sense to me when I use it; it just feels more natural and I can feel the power hidden underneath.  Unity is very beginner-friendly, but has quirks that I don’t like.  Maybe I just didn’t give it enough time to figure out the quirks.  Unity is like a student model instrument and UE4 is like an intermediate model instrument, in my head, anyway.  Again, I probably didn’t give Unity a fair chance, so this is entirely biased.

          #30876
          Catherine Irkalla
          Participant

            The first thing that comes to mind is “Unity shader graph&materials for people already familiar with cycles” that maybe talks about “you would do this this way in cycles, but this way in Unity” I’d also love something about the new Jobs system. I have a project where I will need to use both of these but have only had a very basic look at them so far.

            I’m also very interested in Cinemachine for game camera usage. Most tutorials are about using it for cutscenes and I found 1 tutorial in using for 2D game camera but so far nothing at all using it for 3d game camera.

            #30877
            ianmh
            Participant

              Would also love to see some Unreal content.

              #30878
              jaran
              Participant

                My vote would be for Godot.  It’s MIT licensed and fits in better with blender.  It still has some rough edges, but they will be ironed out within a year.  By that time it will be hard to justify not using it.

                https://godotengine.org/article/godot-3-0-released

                #30879
                Mark Smith
                Participant

                  @catherineirkalla to verify your point of not covering blender game engine, it has officially been removed from Blender 2.8

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