Creating and using two 3D Viewports / 2;22 on video: Split and combine existing editors,

Forum Archive Creating and using two 3D Viewports / 2;22 on video: Split and combine existing editors,

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  • #17579
    Patty Hatfield
    Participant

      I understand how to split and create existing editors. What’s the purpose of this? So…. i followed the coarse…. When I do , I find one 3D Viewport sort of acts independently, but not so. I can pan in one
      viewport which it doesn’t effect the other viewport….. But then, when I move to work within the original 3Dviewport adding an armture….it automatically is added to both 3D viewports! Is this correct or am I missing understanding something?

      #84458
      Martin Bergwerf
      Participant

        That is correct @pattybhat ,

        It is a bit like looking at the same object, from different angles.

        #84459
        Omar Domenech
        Participant

          This is an older course though, Blender functionality has changed a bit. You can watch the new and updated Blender basics course here:

          https://cgcookie.com/courses/blender-basics-an-introduction-to-blender-4-x

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