Coyo’s Polybook

Forum Archive Coyo’s Polybook

Viewing 5 posts - 16 through 20 (of 20 total)
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  • #61384
    Ingmar Franz
    Participant

      @coyohti This is really a very original creature with an intense X-ray vision ๐Ÿ˜‰๐Ÿ˜! It made me laugh ๐Ÿคฃ. Great work ๐Ÿ‘!

      #61385
      coyo
      Participant

        lol! Yes, my friend tends to draw her characters with intense expressions. Not sure why but, especially for this character, it seems very appropriate.

        I forgot to mention that I’d used Danny Mac’s Eye Designer for the eye here. Except the “snap to proxy” part of Eye Designer seems broken at the moment and then I broke things even more trying to unlink the eye from everything and now it won’t mirror correct. So in future versions I will be making the eye from scratch – that’s good practice anyway.

        #61386
        Ingmar Franz
        Participant

          @coyohti I’m looking forward to your next project ๐Ÿ˜€! Eyes are really a science for themselves. I remember Kent’s tutorial on creating procedural eye materials in EEVEE here and another tuturial by Chris McFall on rigging cartoon eyes here.

          #61387
          coyo
          Participant

            I did the cartoon eye tutorial quite some time ago – I wish stuff in the portfolios had dates because I’d be interested to know just how long ago. I tried again a few months ago and couldn’t get the bit that keeps the pupil/iris from deforming to work in the same way and my old (pre-2.8+) file is totally busted. :/

            I started watching the CGC version of Kent’s eye tutorial again recently but haven’t had regular access to my home computer in order to follow through. I’m hoping things will settled down soon and I get some Blender time.

            #61388
            Ingmar Franz
            Participant

              @coyohti I definitively need more practice on the creation of eyes, too. Small changes can make a significant difference since we’re very familiar with how eyes have to look from our daily experience. I think, this makes it so difficult to get them right. And I also wish to have more Blender time since the courses on my to-do-list are piling up ๐Ÿ˜‰!

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