Hey Fenes, I won’t provide another image here since artistic interpretation is one of the inherent challenges of converting concept art to a 3D model. Even perfect concept art will still leave you with areas that you’ll need to figure out how to deal with on your own.
When in doubt, find references from real life or from photography. There are many images of husky dogs online, so sift through a few of those and notice where the eyes are placed, how the muzzle is shaped from top view, how the nose connects, how flat the forehead is, etc..
It looks like you’re off to a solid start, so I don’t have much to critique in terms of topology other than that the quads above the eye are a bit too big in comparison to the quads on the rest of the face. You’re missing the “raccoon mask” loop around the eyes, which should help with that area. I recently made a face cheat sheet that might help, but beyond the 5 major loops don’t feel that you should copy it exactly.

Hope that helps, and good luck!