[CORE modelling WIP] kitchen modeling practice part IV

Forum Archive [CORE modelling WIP] kitchen modeling practice part IV

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  • #20482
    Ritaank Gunjesh
    Participant

      foreground and backkground main furniture objects are finally complete. I think I am making solid progress but the efficiency is not quite there yet. Anyhow this is the progress so far:

      WIP update.png

       update viewport.png

      By far the most painful thing this time was the wheels of the side table… 

      update painpoint.png

      Its good but not quite there yet… I started with a horse shoe shape over the wheels and joined it [ctrl + J] with a duplicated base of the table leg. The hard part was manually connecting the two meshs together in edit mode. This is the final topology:

       topo showcase 1.png  topo showcase 2.png

       topo showcase 3.png

      …somehow the top of the base that was perfectly circle turned into a bit of an oval. I dont think i have the willpower to correct that. But if there is a better method please do tell so i can use that when i work on more complex models.

      #95930
      Omar Domenech
      Participant

        You blew the exercise out of the water way back. You’re doing an amazing job, keep up the momentum 🤙🏼

        You can leave that as is, it’s just a tiny detail. But if you’re a perfectionist then you can try correcting it. 

        #95931
        Ritaank Gunjesh
        Participant

          Geez… thanks man! But yeah… I am actually going the extra mile cause i need portfolio pieces and well i really really want to get into a MFA 3d animation course in a good college. 

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