I’m not sure how to word this but I’ve been trying to use the shader editor from the tutorial but I’m confused on how to set the objects specifically that I want to be edited. I thought if I selected all the objects I wanted to change it would work but it only works on some of them.
Is there a way I can make it so specific objects are effected by the nodes I’ve selected. At the moment I have nodes that are supposed to be for the wood part of the treasure chest but it’s not effecting it like I expect it to.

Also, at one point I was able to change the hue saturation value of the floorboards on their own, but then something changed and now I’m only able to change the value of some of the floorboards….
This is really confusing me. It just seems really unpredictable.
Does it have something to do with how I created the shaders at the start?