Concentric shading?

Forum Archive Concentric shading?

Viewing 13 posts - 1 through 13 (of 13 total)
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  • #16334
    Martin Aversa
    Participant

      Hey there, I was trying to figure out a way to get this little circles patter in a concentric array instead of a linear one.

      shading1.jpg

      this is what I have, but i want to to be spread like the wave texture bellow:shading2.jpg

      @spikeyxxx maybe you have an idea? I saw your “Vector Math > Length and Math > Sine” suggestion but to be honest I can’t figure out what to do with them! I’ll study more, I promise 🙂 

      Thanks for your time!

      #79045
      Omar Domenech
      Participant

        Get ready for some strange magic. The one called math.

        #79046
        Martin Bergwerf
        Participant

          Hi Martin,

          It’s not as simple as my first thought and I know this is not exactly what you have in mind, but here’s an idea of the direction you might wanna go:

          Circular Pattern.png

          #79047
          Martin Bergwerf
          Participant

            Basically, you can easily make concentric circles with the Length Node, but then you need points on each circle and the larger the circle (greater Length), the more points you need.

            #79048
            Martin Bergwerf
            Participant

              Now those ‘points I made in the above example are of course not squares, but trapeziums (trapezii?)…meaning, that we cannot easily turn them into circles…for that we will need a bit more math…

              Like I said, it’s challenging and I will look into it tomorrow…it’s getting too late for me now…

              #79049
              Martin Aversa
              Participant

                Wow that is amazing! I am still figuring out what you did 🙂

                I found this on a forum https://blender.stackexchange.com/questions/234725/how-do-i-procedurally-spread-a-number-of-circles-across-the-sides-of-a-bigger-on 

                This person managed to spread circles across 1 ring, maybe something of this is useful to apply over our case 

                #79050
                Martin Bergwerf
                Participant

                  Oh that’s very cool! I haven’t been able to do that!

                  I am trying to understand what exactly is happening, but maybe we can combine the two methods to get what we want (i’m not sure, but there is hope..)

                  #79051
                  Martin Aversa
                  Participant

                    I’ve been trying the whole morning. But I am not really sure what I am doing haha. There is hope!

                    #79052
                    sheila5
                    Participant

                      array modifier and boolean wasn’t all that either but that might be just me being stupid. I couldn’t get a perfect circle and somehow the inner circles were leaflikecircles.png

                      #79053
                      Martin Aversa
                      Participant

                        array is a good idea, but I would like to know the way for doing it in the shader editor, more like a challenge now than for the application for my model hahah

                        #79054
                        Martin Bergwerf
                        Participant

                          @sheila5 ,

                          For modelling, I’d probably try Instancing, either the old way:

                          Instancing.png

                          or doing it in Geometry Nodes.

                          #79055
                          Martin Aversa
                          Participant

                            I posted on another forum and someone came up with a solution, it is amazing! here is the link https://blender.stackexchange.com/questions/292633/shading-circles-array-along-concentric-circles/

                            @theluthier you might wanna take a look too, I remember you saying you were curious hehe

                            @spikeyxxx Episode IV is out: A new hope! 

                            #79056
                            Martin Bergwerf
                            Participant

                              That’s great Martin! I’ll look at it later…Haven’t gotten around to it myself, but that sounds like it’s solved!

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