Forum Archive › Collab2021 – WIP – wograebn
@wograebn Please tell me you have an update pending! ๐
I do! Just a shamefully, shamefully late one. Don’t worry I won’t disappear I will see this through till the end one way or another!!
First I resculpted it, trying for something that combines the best of all approaches.

Then I made a new lowpoly because I felt like there was a lot of geometry that wasn’t contributing to the silhouette and the detail could just be baked down like the cracks inbetween planks or the rivets.

Unwrapped it

And baked the normal map. The low-poly nature of it does get noticeable if you get up close and go looking for it but overall I think it was the right choice?

To do:
– Color map
– Cavity map
– Material setup
– Upload it to gdrive (I am synced but I have been working on this file locally since I have somehow managed to balloon it to 2.6GB so will give it a good clean to bring it back to a sensible size before I sync it!!)
As always any and all feedback is very very very welcome and appreciated. My sculpt it final, and I’m hesitant to start changing the lowpoly again due to time remaining but could do so in a pinch, but especially if the UVs or normal map can be improved I could definitely do that.
Whew! So glad to see this. I may or may not have refreshed this page several times today awaiting a reply ๐ No pressure but you are the last remaining barrel maker..
I can’t believe you sculpted it all again! That’s major dedication. You have my sincere respect. And no criticism from me. Just keep doing what you’re doing. It continues to look amazing with each update ๐คฉ
@wograebn You’re doing an incredible work ๐๐! I’m happy to have you in our team ๐!
Thanks guys, all the encouragement really helps with motivation!
Quick update from me…
There were a couple small things bothering me about the lowpoly & unwrap so I made some minor tweaks and re-unwrapped and re-baked normals

Painted a color map (perhaps too high detail / noisy compared to what you were showing on stream?)

Baked cavity

All combined (actually this also makes use of an AO map I baked because I felt it needed more shade in the shadows and didn’t want to paint into the color map to allow for more flexibility to tweak in the material)

To-do
1. Sync file to google drive. I will do this first in the morning. I cleaned it up a lot from 2.6GB but it is still 600MB with the highpoly in there. Is that too big, should I delete the highpoly from the file I sync?
2. Material setup. The wood still suffers from the default specular values varnished / wet look. The metal could use a bit of voronoi bump. And maybe a bit of grain noise for the wood too?
@wograebn, it looks like you are finishing up with your project. And, your barrel looks great. I’d love to post your artwork in the TSMF Blog. Please let me know if you create a money shot.
Homework Submission – Week 4 – Barrel
I’ve synced my .blend + textures to gdrive. Tried to follow all the requirements, hope it works. I did not include the hipoly to keep the synced file size low, but can add it back in easily if you want to have it there. The material is not done. I will tinker with it tonight, but wanted to get the file synced first in case you are going to try to integrate it before I finish the material.
YESSS!! So glad to have you barrel in the assembly:

It looks fantastic. You absolutely crushed this asset. I made some material adjustments and saved as a new WIP version but you’re welcome to tweak as you wish. Please don’t save over the master file though.
Awesome job @wograebn. It’s been a pleasure working with you ๐ค
PS: Consider joining the interior team! Your skills would be much appreciated there ๐
@wograebn, great job on the barrel! I have used Kent’s render for your money shot in the blog. If you would prefer a different image, just post it here in your WIP and make a comment to me.
Congrats on completing the project!
Absolutely breathtaking, @wograebn ๐๐! Your barrel is a real eyecatcher ๐!
Hey @splat21 , here’s my beauty render

Loved what Kent did with it on stream and in the scene but wanted to take it in a different direction for myself – more stylized, cartoonier, more saturated, brighter… it’s just the style I gravitate towards ๐
@wograebn – that is a nice beauty shot. I think you did your barrel justice in displaying it this way. I have just posted it to the blog.
@wograebn Your beauty render truely deserves its name ๐!