Forum Archive › Collab2021 – WIP wainscotting – onelombax – Team House Exterior
Homework Submission Week 2 – Sculpting and Baking
Here’s the wainscotting sculpt, my approach to do this was straightforward (putting aside all the struggle ahah).
Step 1 – create non uniform edge using the trim smooth border (unlike the trim dynamic, this one give hard and tight edge)
Step 2 – add depth and detail using the build up clay (large horizontal ? stroke)
Step 3 – use the trim smooth border again with a larger radius (cover the whole plank) and gently trim the plank
Step 4 – the devil called baking… lot of test happened and even though the baking process work just fine (sse normal below). I just don’t like it but that’s may be tweaking too much
Step 4 – the normal map, look fine to me but the end result doesn’t please me so I don’t know I probably messed too much with the shader node (see below)
Step 4 bis bis – the curve map, from what I’ve seen this look proper.
step 4 – bis bis bis – and this is the ambient occlusion.
Step 5 – material setup, I basically added the curvature, normal and ambient occlusion map
What happened you say ? Well, I kinda started with the beam and finished with the wainscotting so… yeah, I know… logic… (it should be before the wainscotting but since I applied for the wainscotting, here it is)
After cutting everything, it looked like a normal human wooden beam.
End result – This is what I get and am happy with what I’ve learned but I feel this is not enough for the quality we’re aiming for but then I don’t know how much lighting and texturing will transform this.
Now my final thoughts is despire the struggle, I’ve learned a lot and for that I am grateful. I also like to thank the many people who helped me with the sculpting week which, unlike week1, was quite hard for me. So thank you BananaOn’aStick1 (whoever you are on CGcookie) for all the advice related to baking (never forget to smooth meshes), @jakeblended for the tips about how to handle the wainscotting (I manage to have a 1024px plane), @blanchsb for the feedback on my result and the FAQ, and the people I forget to mention as well and the community in general.
Yes!! I was hoping to see a little bit of sculpting exploration on the wood this week. It’s a great general texture so far. I’d recommend about 50% of the boards be like this and the other 50% have a variety of splits and dings in it. But no need to rush, sculpting is next week.
Another idea for the wainscoting (and many aspects of the house) could be trim sheets. Are you familiar with those? I’ve never used them myself but they’re a really clever technique commonly used with game assets.
I didn’t know about trim sheets at all and consisdering how cool it sound (just watched a quick tutorial) it’s definitely an option worth exploring.
thank for the feedback 🙂
ps : I’ve also explored more or less my pipeline for assets and even though the result is ugly (see below). It’s only worth 10 triangles and baked both normal map and ambient occlusion map so happy to be unhappy with the style 🙂

that aint ugly, its looking really nice already i kinda look forward the the end result of this project 😀
thank you 🙂 @yukinoh1989
This is the step 2 (sculpting) of trim sheet attempt (don’t mind the middle section irregularities, I just want to test it feasibility on the house 🙂
Wood Exploration Sculpting, I like the last one though none of them render well vertically? (see the trim sheet above) so I don’t know what to do for the wainscotting sculpting for now
Pssst, in stead of a trim sheet, maybe you could use this technique:
https://cgcookie.com/questions/13975-collab2021-hq-stylized-fantasy-environment?page=2#answer-49397
It could be interesting. It will depends on how much control we can get from this technique. After all, we aim for a close replication of the concept art.
I believe giving it tribute and interperetation will win over the Xerox mentality.
Having said that I am loving the details already. This is just looking amazing so far @onelombax
WIP update, I went again and sculpt wood and have a decent result 🙂

Sculpted version of the trim sheet
Bake trim sheet (in case you’re wondering why we lost something, it wasn’t tilable so I removed it)
Several test, good news is that it work ! Bad news, for some reasons, the material light up when rotated
Another test this time to determine if how light would affect it and it’s pretty darn good 🙂
I don’t mean to rock the boat, but I like this the best personally:

It’s within the style of the art imo as well as resembling the stylesheet details. Generally more appealing to me than the second attempt – which I respect going further stylized 👍
You’ve earned full points + extra for delving into sculpting already. Keep up the good work!
Forgot to tag you @onelombax ☝️
@onelombax OK I think I see my mistake: You’re updating the description of this thread rather than posting Homework submission replies. I looked for a new reply with “Homework Submission Week 2” in bold at the top.
Sorry for the confusion! Ideally everyone would add homework replies to maintain the history of the asset where updating the description loses the Week 1 submission. My apologies for not being clear about that.
Now I see the incredible work you’ve done for week 2! Man, the wood looks sooo good. Beautiful work and added the wainscoting as a bonus 👏
No critical feedback from me. Just keep doing what you’re doing! Cheers for calling out the members that have helped you along the way. This community is so good for that.
@onelombax this looks great man!