Collab2021 – WIP – Sheila

Forum Archive Collab2021 – WIP – Sheila

Viewing 15 posts - 31 through 45 (of 49 total)
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  • #65404
    sheila5
    Participant

      Sorry not making the deadline of midnight today. Will try to finish my cart asap

      #65405
      Ingmar Franz
      Participant

        I’m sure, it will look great 😀! Can’t wait to see it 😀!

        #65406
        sheila5
        Participant

          I learned today that if you sculpt an item and you want to reuse it, that you can rotate but not scale in -x to flip it. Because the normals will be flipped. When you apply the scale all your previous brushes will be inverted. So dents become bumps. Scratches are now lines that lay on top of the flat. And where the scrape brush was used there are now hills. 

          Also I learned that those nice premade brushes that you can download are set up to also appear on the backside of your object, but inside out. Of course you can turn on Front faces only, but I didn’t know that. 

          Something else that didn’t go as planned is that i applied the mirror too soon  and had to delete those duplicate objects. 

          #65407
          Vincent
          Participant

            @sheila5 I had similar difficulty with mirror modifiers in my cart. I ended up having to apply mirror to the low poly parts required, then duplicating and applying Hi-Res to the Hi Poly parts so I could mirror the Hi-Res mesh so I could bake the normals and other maps to the Low Poly.

            I think a lot of us are going to come out of this Collab with a few hard learned lessons, especially about Sculpting with modifier.

            I hope you cart turn out well this week, I’m looking forward to seeing it.

            #65408
            sheila5
            Participant

              at the moment I can only show my uv map because it takes 10 minutes after each time I select an object for Blender to react again. Buying more memory isn’t an option atm because of the lockdown. Perhaps later this week, Wednesday the shops whould be accessible again

              #65409
              sheila5
              Participant

                I’ve bought extra memory modules. Alas Blender still often crashes and it almost looks like there is a memory leak. I’ve been able to do a bit of work at least but it’s going to take some more time. 

                #65410
                sheila5
                Participant

                  So I finally have been able to make normal and cavity maps.  I’m not impressed with the result, but it has to do (for now)

                  I still have to handpaint especially the rivets. 

                  There’s something wrong going on when rendering that is why I’m sharing an image from viewport shading and render shading

                  When I try to render I just get a pixelated white images, In renderview there is hardly any color it’s like the materials aren’t rendered at all

                  something else is going on that I don’t understand. Why is there a gradient on the highlighted planks? Everything has the same material so it doesn’t make sense

                  another issue I had was the iron band around the wheels. I had a good high poly one,but whatever I did I couldn’t get that texture on the low poly one

                  #65411
                  Kent Trammell
                  Participant

                    Hi @sheila5 – There’s a lot to unpack with your model right now. It’s looking pretty good but it does seem to be suffering from some technical issues. Too much to explain here in text. During tomorrow’s stream I will plan to spend some time with your file 👍

                    #65412
                    sheila5
                    Participant

                      Thanks. I’ll be watching the stream. Now going to try to sleep

                      #65413
                      sheila5
                      Participant

                        This is for now the end result. If someone wants to comment before I class it as final? Shininess can be a bit adjusted in the shader editor. 

                        #65414
                        splat21
                        Participant

                          @sheila5, your cart looks great!  The only comment I would make is that it looks a little too shiny for my personal taste.  I’d love to post your artwork in the TSMF Blog.  Please let me know if you create a money shot. 

                          #65415
                          sheila5
                          Participant

                            @splat21 good that I went over it once more because I just found out one of the objects wasn’t mirrored at all lol

                            I’ve made some screenshots, take your pick if you like any of them 

                            #65416
                            Ingmar Franz
                            Participant

                              @sheila5 Simply beautiful cart 😍!

                              #65417
                              splat21
                              Participant

                                @sheila5, thank you for making these money shots!  I think they make a good showing of your work.

                                #65418
                                Kent Trammell
                                Participant

                                  You finished very strong @sheila5! I know you experienced your fair share of technical difficulties along the way but your final cart looks great in the assembly:

                                  I tweaked the material parameters a bit, mostly having to do with reflections and metallic quality. I’m glad to see you figured out how to use vertex colors to define metalness!

                                  Overall your perseverance paid off and is highly commendable. Thanks for joining Collab 2021! It’s been a pleasure working with you 🤝

                                Viewing 15 posts - 31 through 45 (of 49 total)
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